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AwakeKt Engine

A Kotlin Multiplatform engine for 2D and 3D apps and games. One codebase runs on desktop, Android, iOS, and the web, with Vulkan and WebGPU underneath.

Alpha

AwakeKt is alpha software. APIs and published modules can change between releases. Use the version selector in the header to read the docs for the release you use.

Two ways to build a scene

A scene is ECS content: entities with components. Write it in whichever form suits you.

  • Write Kotlin: the scene DSL


    Build entities in code with scene { entity("…") { … } }, and add systems that run every frame.

    Your first scene

  • Describe it as data: scene documents


    Describe a scene as data in a *.scene.json file, by hand or in AwakeKt Studio, and load it at runtime.

    Load a scene document

Both forms describe the same ECS components; neither is a separate engine.

Get started

Platforms and backends

Platform Backend Notes
Desktop (JVM) Vulkan macOS arm64 and x86_64 through MoltenVK, Linux x86_64. Windows is not shipped yet.
Android Vulkan arm64-v8a and x86_64.
iOS Vulkan through MoltenVK Device and simulator (arm64).
Web (wasmJs) WebGPU Published as a snapshot only. See Run in the browser.

See Releases and compatibility for versions.